Unreal Tournament 2004 / TO: C / MJ12
OBJ-Prelude.to2 (official TOC map)
The first map I made for the game TO:C. It is a bright setting in a small french village. The objective is to rescue the hostages. After the 1.8 patch of the game, the objective changed to an escape scenario.

OBJ-Deluge.to2 (official TOC map)
One of the better looking maps. Actually this map was made within a small period of time (1 month). I entirely created the map in BSP and later on Ron [Perfect_Storm] Kamphuis changed it in Static Mesh. The map has a pretty crazy layout with the main focus on z-axis (height) differences. It's moody and dreamy in an arabic village.
The map was actually settled in an oase alike place, with lush vegetation. Due to the restrictions of the engine, I needed to remove all the foliage.


OBJ-Forge][.to2 (official TOC map)
Forge][ is a remake of a classic Tactical Ops map. Although it's surroundings are completly changed, the layout is recognizable. While there used to be lots of critics about the gameplay of the old Forge (basedefending), I added small layout changes in my version. This map is fully modelled by Bruno [ Leviathan] Alex.
A small clip from the map can be found here.


OBJ-Agitation.to2 (community map)
Agitation was my reaction to desire for smaller maps by the community of TO:C. I made the map in two weeks, and then released it through the forums. It never became official, although it was enjoyed by the community a lot.

OBJ-Train.to2 (WIP)
Initially started as a side project to see what was possible with making a terrain only map. A large map, with a moody athmosphere, realistic water and a terrible performance. Although I've mentioned working on the map in my weekly columns for the TO:C development, I've scratched the map after working for 1 week on it.


OBJ-Sh*te.to2 (WIP)
After resigning from the TO:C project, I was asked to think about a map that would fit a VIP scenario. Due to lack of time and inspiration I've never came further then what the shots below will show.

MJ12-HiddenSorrow (official map)
The very first map I created on the ut2k4 engine. The map was official released with the MJ12 v1.0 game. It evolved over the patches afterwards.

